Doug,<div><br></div><div>This is now officially in the list of things to do, and I'll keep you updated on it. That may sound terrible, but it should be done quickly.</div><div><br></div><div>David<br><br><div class="gmail_quote">
On Fri, Feb 17, 2012 at 3:12 PM, Doug Johnson <span dir="ltr"><<a href="mailto:djohnson@osc.edu">djohnson@osc.edu</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
At Fri, 17 Feb 2012 13:10:41 -0700,<br>
<div class="im">David Beer wrote:<br>
><br>
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> Doug,<br>
><br>
</div><div class="im">> I have created a ticket for our documentation team to note that the TDK is where nvml.h can be found.<br>
><br>
> We also thank you for the patch. I believe there is some more work that needs to be done beyond just<br>
> this change, but we will look to get those done very soon. I think it would be ideal to allow people to<br>
> use the same binary for both GPU enabled and non-GPU enabled nodes.<br>
><br>
<br>
</div>Yeah, conceptual versus actually working. There's no really proper<br>
way to do this with how the gpu code is currently inline with many<br>
ifdefs. It's a surprisingly small number of entry points that need to<br>
be modified. See the attached patch, this allows an NVML enabled<br>
build to run on either a GPU or non-GPU node. If all the GPU routines<br>
were moved into their own file this could be done cleanly and without<br>
a lot of effort.<br>
<br>
Doug<br>
<br>
PS. caveat emptor with the patch, I've run two jobs on the nodes so<br>
it's not exactly thought out.<br>
<br>
PPS. Should move thread to torque devel, sorry.<br>
<br>
<br><br>
<br>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br><div>David Beer | Software Engineer</div><div>Adaptive Computing</div><br>
</div>